Tips & Advice

Pick My Brain #009: Interaction Design vs. Interface Design

Interaction Design vs. Interface Design

Today’s question comes from S. Mitra, one of the 10,000+ students taking my User Experience Design Fundamentals course on Udemy.

Q: In principle, I understand why Interaction and Interface design may be worded differently, but am having a bit of a difficulty getting head around the difference between them. For example: when I have an entire wireframe complete with planned functionality waiting for the visual design to sit on top of it, is that interface or interaction?

A: This is an excellent (and very common) question. Here’s my quick

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Tips & Advice

3 critical secrets for better UX requirements

3 critical secrets for better UX requirements

All too often, UX requirements come from a scenario where the discussion in the room is focused on the product itself – data, processes, controls, functionality. It’s usually a “what will it do and how will we build that” discussion. Most IT folks I’ve worked with refer to the process as “gathering requirements.” There are two problems with this concept.

First, and I’m stealing this from Kim Goodwin, because she’s 100% right — is that requirements can’t be “gathered.” They’re not growing on a tree

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Tips & Advice

UXers: If you could sit down with me for coffee or a beer…

…what’s your #1 most burning question you’d want to ask me?

Click here and let me know.

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Tips & Advice

Pick My Brain #008: Recommended Resources for Usability Testing?

Recommended Resources for Usability Testing

Today’s question comes from Raguram Venkatesan, one of the 9,215 students taking my User Experience Design Fundamentals course on Udemy.

Q: Hi Joe, first, I just wanted to drop a note that the ebook is fantastic. I am interested in knowing if you have any resources for usability testing. We have recently completed an internal product release at our company and I am interested in getting some real feedback on the usability front.

A: Hi Ragu! Thank you for

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Tips & Advice, UI Design

Predictability: 5 Principles of Interaction Design To Supercharge Your UI (4 of 5)

In last week’s post, we discussed David Hogue’s third core principle of interaction design, learnability. Today I want to talk about a principle of interaction design that goes a long way in making users feel confident, comfortable and in control: predictability. Predictability, according to Hogue, means that all aspects of the interaction design should set accurate expectations about what will happen – before the user taps, swipes or clicks on something.

Principle 4: Good Interaction Design is Predictable.

“If you can accurately predict what’s going to happen next 
in an

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Tips & Advice, UI Design

Learnability: 5 Principles of Interaction Design To Supercharge Your UI (3 of 5)

In last week’s post, we discussed David Hogue’s second core principle of interaction design, visibility. Today I’d like to share his next principle of interaction design critical to UI Design and Good UX: learnability. The bottom line: interactions should be easy to learn and easy to remember

Principle 3: Good Interaction Design is Learnable.

When we talk about good interaction design, our ideal hope is that people we’ve designed an app, site or system for 
use it once, learn it rapidly and remember it forever.

The truth, Hogue says, is a little more

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Tips & Advice, UI Design

Visibility: 5 Principles of Interaction Design To Supercharge Your UI (2 of 5)

In last week’s post, we discussed David Hogue’s first critical principle of interaction design, consistency. Today I’d like to share his second principle of interaction design critical to UI Design and Good UX: visibility. Put simply, Hogue says, you can’t invite interaction and engage visitors if they’re unaware that the opportunity to interact exists!

Principle 2: Good Interaction Design is Visible.

One of the ways our brain shapes experiences is that it’s constantly noticing and interpreting clues in our surrounding environment: what is it, what

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Tips & Advice, UI Design

Use These 5 Principles of Interaction Design To Supercharge Your UI (1 of 5)

Not everyone is familiar with the role Interaction Design plays in creating great user interfaces (UIs). Not everyone realizes how crucial good Interaction Design is to good User Experience (UX). In fact, I often hear from folks who’ve never heard the term at all. No problem, it’s all good. Fortunately for us, and incredibly sharp guy by the name of David Hogue defined Interaction Design years back, and his definition and principles remain the definitive word on the discipline. According to Hogue, Interaction Design:

  • Defines how interactive systems are structured, how content and/or data is
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Tips & Advice

Pick My Brain #006: How do I make my mobile app ideas reality?

How do I make my mobile app ideas reality

Today’s question comes from someone who wishes to remain anonymous.

Q: Hi — I’m a 19 year old college student with a mobile app idea that I believe can thrive. I’ve contacted multiple developers but they’re all too expensive, and I have nowhere near the capital to build what I want to build. I’ve considered learning how to code but with having a job and focusing on school I don’t have time. Should I be looking for funding? How would I

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Tips & Advice

The Easy Way to Create User Personas: Tips, Tricks and Two Free Templates

The Easy Way to Create User Personas

Today I’m going to show you how to create better user personas. And by better, what I mean is a true understanding of a user that’s informed by the messy realities of what it’s like to be human. There are plenty of prescriptions for persona creation, but they’re all essentially the same: laundry lists that suggest it’s possible to understand a person’s motivation – and create an accurate, useful user persona – simply by checking boxes and asking questions related to behavior.

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