Tips & Advice, UI Design

Use These 5 Principles of Interaction Design To Supercharge Your UI (1 of 5)

Not everyone is familiar with the role Interaction Design plays in creating great user interfaces (UIs). Not everyone realizes how crucial good Interaction Design is to good User Experience (UX). In fact, I often hear from folks who’ve never heard the term at all. No problem, it’s all good. Fortunately for us, and incredibly sharp guy by the name of David Hogue defined Interaction Design years back, and his definition and principles remain the definitive word on the discipline. According to Hogue, Interaction Design:

  • Defines how interactive systems are structured, how content and/or data is
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UI Design

Interview: Why (and How) UX Applies Equally to Print and Digital Design

Why (and How) UX Applies Equally to Print and Digital Design

I was recently very fortunate – and very, very honored – to be interviewed by none other than Mr. Magazine himself, Dr. Samir Husni. Widely regarded as the leading expert in magazines both in the US and internationally, Dr. Husni is the last word when it comes to connecting content to people. The common thread running through the different topics we discussed was my approach to UX for both print and digital design. Our discussion exposed a critical

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UI Design

10 Brilliant Design Principles from UK.gov’s GDS Team

10 Brilliant Design Principles from UK.gov's GDS Team

Earlier this week, Udemy student Cristoffer Hansen, one of the 7,040 students taking my User Experience Design Fundamentals Course, shared a link to the British Government’s phenomenally simple and useful website. Specifically, they present the 10 core design principles their GDS (Government Digital Services) team follows , along with some great practical examples of how they put those principles into practice.

This is one of the best resources I’ve seen in a very long time, and absolutely worth

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UI Design

UI Design Tweaks That Make Tables Easier to Read

One of the simplest ways to improve UX in data-heavy apps and systems is to visually separate labels from the content they refer to. This is one of the most often overlooked attributes of UI design, a seemingly insignificant detail to many – but it’s one of the simplest ways to create a more usable application. It increases efficiency, time to complete a task and minimizes errors in both data entry and decision making. And best of all, it takes very little effort on your part.

First: Content Leads, Labels Follow

Content and data should “come forward”

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UI Design

Is it Time to Retire the Image Carousel?

Is it Time to Retire the Image Carousel

I recently stumbled across a very thoughtful article by Mike Gintz, Director of Design & UX at Velir, a digital design agency. In a post titled Why You Shouldn’t Use A Carousel to Feature Content, he makes a pretty solid argument that perhaps it’s time to lay the ubiquitous image carousel to rest, once and for all.

Why, you ask? Four good reasons, each of which Mike explains in more detail:

  1. Carousel clickthrough rates are terrible for every slide
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UI Design, User Experience

MADExpo 2012 | Thank You!

First, thank you all so very much for attending my sessions on Thursday and Friday — I truly enjoyed being with you and I hope you found the time valuable. We had a full house for both sessions, everyone seemed very into it and the questions and discussions afterward were fantastic.  As promised, you can download (or just view) a copy of my presentation right here.

UI Design

The 3 Most Common UI Design Mistakes

When it comes to creating great user interface (UI) design, you can learn an awful lot from bad design. These cautionary tales are worth their weight in gold – because when you’re tempted to deviate from the tried and true, it’ll be clear where the wrong path leads—and hopefully be able make a U-turn and get back to good design.

Of all the mistakes that can be made, here are the 3 you should keep in mind during your next project:

Forgetting the User. Those of us with strong development leanings often (inadvertently) design for what we know or need, instead of what the users know or need. This age-old problem occurs in other areas of software development as well: testing and documentation also stand out. Designing for yourself almost always immediately makes the user feel incapable of using the product.

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UI Design

On the continuing importance of great visual design

Here’s what’s on my mind today: With all the incredible advances in mobile technology in particular, I remain utterly shocked and surprised at the vast number of systems, games, apps and even devices that exhibit stunningly poor visual design. I guess I feel like anyone who’s paying attention should have learned at this point that the stuff that sticks is also the stuff that visually engages, enhances and  communicates. But companies keep trying to do otherwise… and they keep failing. And I am finding that when I look closer, to figure out why there’s no user loyalty

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UI Design

INTERACTION design does not equal interface design

If I had a nickel for every conversation I have where  a senior-level practice manager or executive considers Interaction Design to be the same thing as Interface Design…I’d be retired and living on an island and not bothering to complain about this stuff here.

The belief seems to be that that Interaction Design starts and ends with coming up with metaphors for the system. And that’s precisely what drives me crazy. Interaction designers don’t deal in metaphors or ways of information presentation – information architects and interface designers do that. What interaction designers focus on is human

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UI Design, User Experience

Login UX: stop the bait-and-switch

It was recently called to my attention that a certain Fortune 500 company – remaining nameless for our purposes – decided that in addition to its high-end technology products and services, its site visitors would be interested in their corporate-branded apparel and accessories. Shirts, hats, golf balls, keychain laser pointers. All the good stuff, to be sure.

I understand the logic at work here – you spend money producing all this junk, why not try to recoup a little? At worst maybe you create a small army of walking billboards. So I get how your login UX process

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