UI Design

5 Crucial Principles for Great Mobile Design

5 Crucial Principles for Great Mobile Design

The exponential and continual explosion of apps for mobile devices is certainly keeping us designers and developers on our toes; it’s tough to keep up. The good news, however, is that while technology advances and devices evolve at breakneck pace, the principles for great mobile design remain the same. Here are the five you need to know and apply.

  1. Design the parts to be consistent with the whole. Designers are often expected to break with convention. Apple encourages all of us to “think different.” But you
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UI Design

Feedback: 5 Principles of Interaction Design To Supercharge Your UI (5 of 5)

In last week’s post, we discussed predictability, David Hogue’s fourth core principle of interaction design. In this final installment of our five-part series, I’d like to share another critical — and often overlooked — component of great interaction design and positive user experience: feedback.

Just like form matters in industrial design, feedback is absolutely essential to interaction design. And Hogue is talking about much more than simply supporting individual moments, actions and interactions. Feedback, he says, serves a larger purpose in any system as a whole, in that it tells people how they can — and should — interact with what’s on

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UI Design

Predictability: 5 Principles of Interaction Design To Supercharge Your UI (4 of 5)

In last week’s post, we discussed David Hogue’s third core principle of interaction design, learnability. Today I want to talk about a principle of interaction design that goes a long way in making users feel confident, comfortable and in control: predictability. Predictability, according to Hogue, means that all aspects of the interaction design should set accurate expectations about what will happen — before the user taps, swipes or clicks on something.

Principle 4: Good Interaction Design is Predictable.

“If you can accurately predict

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Tips & Advice, UI Design

Learnability: 5 Principles of Interaction Design To Supercharge Your UI (3 of 5)

In last week’s post, we discussed David Hogue’s second core principle of interaction design, visibility. Today I’d like to share his next principle of interaction design critical to Good UI Design and UX: learnability.

The bottom line: interactions should be easy to learn and equally easy to remember.

Principle 3: Good Interaction Design is Learnable.

When we talk about good interaction design, our ideal hope is that the people we’ve designed the app, site or system for will use it once, learn it rapidly and remember

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Tips & Advice, UI Design

Visibility: 5 Principles of Interaction Design To Supercharge Your UI (2 of 5)

In last week’s post, we discussed David Hogue’s first critical principle of interaction design, consistency. Today I’d like to share his second principle of interaction design critical to good UI Design and UX: visibility.

Put simply, Hogue says, you can’t invite interaction and engage visitors if they’re unaware that the opportunity to interact exists!

Principle 2: Good interaction design is Visible.

One of the ways our brain shapes experiences is that it’s constantly noticing and interpreting clues in our surrounding environment:

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Tips & Advice, UI Design

Use These 5 Principles of Interaction Design To Supercharge Your UI (1 of 5)

Not everyone is familiar with the role Interaction Design plays in creating great user interfaces (UIs). not everyone realizes how crucial good Interaction Design is to good User Experience (UX). In fact, I often hear from folks who’ve never heard the term at all.

Fortunately for us, an incredibly sharp guy by the name of David Hogue defined Interaction Design quite clearly some years back, and his definition and principles remain the definitive word on the discipline. According to Hogue, Interaction Design:

  • Defines how interactive systems are structured, how content and/or data is organized and how the system
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UI Design

Interview: Why (and How) UX Applies Equally to Print and Digital Design

Why (and How) UX Applies Equally to Print and Digital Design

I was recently very fortunate – and very, very honored – to be interviewed by none other than Mr. Magazine himself, Dr. Samir Husni. Widely regarded as the leading expert in magazines both in the US and internationally, Dr. Husni is the last word when it comes to connecting content to people. The common thread running through the different topics we discussed was my approach to UX for both print and digital design. Our discussion exposed a critical truth that

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UI Design

10 Brilliant Design Principles from UK.gov’s GDS Team

10 Brilliant Design Principles from UK.gov's GDS Team

Earlier this week, Udemy student Cristoffer Hansen, one of the 7,040 students taking my User Experience Design Fundamentals Course, shared a link to the British Government’s phenomenally simple and useful website. Specifically, they present the 10 core design principles their GDS (Government Digital Services) team follows , along with some great practical examples of how they put those principles into practice.

This is one of the best resources I’ve seen in a very long time, and absolutely worth 20 or

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UI Design

UI Design Tweaks That Make Tables Easier to Read

One of the simplest ways to improve UX in data-heavy apps and systems is to visually separate labels from the content they refer to. This is one of the most often overlooked attributes of UI design, a seemingly insignificant detail to many – but it’s one of the simplest ways to create a more usable application. It increases efficiency, time to complete a task and minimizes errors in both data entry and decision making. And best of all, it takes very little effort on your part.

First: Content Leads, Labels Follow

Content and data should “come forward”

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UI Design

Is it Time to Retire the Image Carousel?

Is it Time to Retire the Image Carousel

I recently stumbled across a very thoughtful article by Mike Gintz, Director of Design & UX at Velir, a digital design agency. In a post titled Why You Shouldn’t Use A Carousel to Feature Content, he makes a pretty solid argument that perhaps it’s time to lay the ubiquitous image carousel to rest, once and for all.

Why, you ask? Four good reasons, each of which Mike explains in more detail:

  1. Carousel clickthrough rates are terrible for every slide except
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